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Marmoset toolbag safe frame
Marmoset toolbag safe frame








marmoset toolbag safe frame

Having less than zero free time in my life, getting quality materials that I could just plug and play was essential, so I gathered most of my textures from Quixel Megascans. The cameras and lighting were done in Toolbag. I also used Zbrush and Marvelous Designer for some aspects. Modeling & TexturingĪll of the geometry was created and staged in 3ds Max.

marmoset toolbag safe frame

Most of the same principles are applicable to the rest of the final beauty shots. Although I ended up with four different beauty shots, I will focus this breakdown on my main shot. Jezero started out as a single beauty shot, however, while having fun playing with Toolbag’s lighting, I decided to have four distinct lighting variants and camera angles in the same scene. Mars related discoveries have been in the news as of late and I stumbled on the concept image above. I’ve always been fascinated with space exploration. If you’re looking for a less technical look into my scene, I invite you to check out my accompanying blog entry titled “The Making of Jezero” on ArtStation.

marmoset toolbag safe frame

Most of my focus will be on how Marmoset Toolbag 3 helped me achieve what I was aiming for with great speed and quality. I will touch upon composition, lighting, and post-processing. This write up will show you how I approached the mood and lighting of my latest mini-scene titled, Jezero.

Marmoset toolbag safe frame professional#

I love the work I do in professional teams, but I also enjoy doing personal work in my spare time. Greetings everyone! My name is Alexander Alza, I’m a Senior Environment Artist at High Moon Studios and I’ve been in the games industry for over 12 years.










Marmoset toolbag safe frame